virtual world

olecoords.jpg

why are virtual worlds so similar to our own? i spotted jun fujiki‘s OLE coordinate system here at siggraph: it’s an application that allows you to design and inhabit physically impossible spaces. aside from being beutifully designed, it makes a good point – you can make worlds in the computer that are far more interesting than in real life, and more closely resemble the meshed infrastructure of words and ideas already on-line.

oleccords2.jpg

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