Category Archives: 3d

fake fire

smokeview is a free application created by the national institute of standards and technology (nist) that can simulate the spread of a fire in any building. there are (at least) three ways to visualize the effect of fire, but only one can be perceived visually at a time: smoke, temperature and flame. to perceive these […]

Also posted in animation, architecture, open objects, soft/glowing, visualization | Comments closed

immersive hyperspace

for those of us working at the threshold of the physical and the digital, it can be frustrating when one just doesn’t match the other. as in hyperlinks, where one location or piece of data can be reached from a number of other places, without the concept of proximity or time-space continuity. virtual environments often […]

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slice of life

much as columbus’ landing in the new world was once painted as a triumph against flat-earth dogma, historians have long claimed that a papal decree forbade dissection during the middle ages until vesalius boldly defied it by performing dissections in secret. in fact, no such decree ever existed, but the old bad pope, good scientist […]

Also posted in animation, human2.0, marketing, visualization | Comments closed

virtual world

why are virtual worlds so similar to our own? i spotted jun fujiki‘s OLE coordinate system here at siggraph: it’s an application that allows you to design and inhabit physically impossible spaces. aside from being beutifully designed, it makes a good point – you can make worlds in the computer that are far more interesting […]

Also posted in architecture, perception, visualization | Comments closed

3d-blog

lately virtual environments have come under fire because they are not so good at any of the things that 2-dimensional interfaces do so well, like chat, marketing and organizing information. what are they good for? fun! since wolfenstein 3d virtual three-dimensional environments have been the ideal way to explore complex worlds and shoot nazis. i […]

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meticulous models

for years computer modeling has been a technical pursuit, much like drafting once was, without the artistic merit of its tangible counterparts. that’s why i find frederick wessler‘s work interesting: he carefully crafts computer models of objects that have a particular significance to him, such as his father’s wrench or this medical kit (above) and […]

Also posted in fabrication, futurecraft, product design, visualization | Comments closed