Category Archives: augmented reality

shadow sign

The sign for the Gallery Hotel Art in Florence is very discrete – you can only see it at night, and it’s fashioned from small bits of bent wire, which when lit from above by a spotlight project shadows that reveal the hotel’s name on the stucco facade of the building.

Also posted in 2d, 3d, architecture, lighting | Comments closed

interfaces for museumgoers

While on vacation in France recently, I had the fortune to visit a few of the world’s leading museums, both in terms of the art displayed and the incredible quality of the exhibit design itself. Museums serve different roles for different people – as tourist destinations, research institution, and entertainment complexes. The spatial complexity of […]

Also posted in art, exhibit design, tangible, universal design | Comments closed

freaking surveillance

Annina has found a way to confound the watchers and make them think that the machines they are using against us have turned against them. link

Also posted in art, evil robots, futurecraft, possessed products | Comments closed

layered media

one of the best aspects of mashups are the way that collective intelligence can be leveraged to add meaning to web-based media. overstream is a web-based subtitle tool for youtube videos that allows anyone to contribute captions for existing videos. this has a lot of significance for the hearing impaired, as well as anyone who […]

Also posted in blogogracy, open objects, universal design, visualization | Comments closed

fictional computing

pierre wellner’s 1991 digital desk is a seminal piece of human-computer interaction research, but it’s also a pioneering video. in today’s interaction world, video documentation is essential to show how a dynamic, responsive system works. in many ways, videos are the documentation media best suited to interaction design. as wellner’s video demonstrates, it’s not necessary […]

Also posted in animation, product design | Comments closed