Category Archives: perception

virtual world

why are virtual worlds so similar to our own? i spotted jun fujiki‘s OLE coordinate system here at siggraph: it’s an application that allows you to design and inhabit physically impossible spaces. aside from being beutifully designed, it makes a good point – you can make worlds in the computer that are far more interesting […]

Also posted in 3d, architecture, visualization | Comments closed

3d-blog

lately virtual environments have come under fire because they are not so good at any of the things that 2-dimensional interfaces do so well, like chat, marketing and organizing information. what are they good for? fun! since wolfenstein 3d virtual three-dimensional environments have been the ideal way to explore complex worlds and shoot nazis. i […]

Also posted in 3d, architecture, blogogracy, marketing, visualization | Comments closed

rad viz

there are a lot of things we can’t see, and many of them we wouldn’t be able to understand even if we could ‘see’ them – especially when you need to see through something to understand densities, temperatures, radiation,or anything that varies along three (or more) dimensions. valery hronusov posted a series of add-ons to […]

Also posted in visualization | Comments closed

walking tempo

ever since i’m gonna get you sucka i’ve wanted to be followed around by my own soundtrack. last april at CHI ’06 i saw made personal soundtrack by greg elliott and bill tomlinson:an mp3 player that accompanies your life by selecting music beats to match your footsteps. you can also pick music that motivates you […]

Posted in perception | Comments closed

way-finding shoes

frey martin’s cabboots are a ‘tactile’ guidance system that keeps you on the right path by twisting your ankle like when you walk on a worn path in the ground. it could be very useful for guiding the blind, because we probably aren’t so responsive to the texture under our feet anymore.

Posted in perception | Comments closed

touch museum

twice now i have come across touch-based maps for people visiting famous sites to be able to appreciate architectural elements without the use of sight. the miniature of ryoanji temple’s rock garden allows visitors to appreciate the unique and harmonious layout of stones (which is designed so that all are never visible from any one […]

Also posted in product design | Comments closed

penis peripheral

Haptics, the technology behind vibrating video game controllers, are not just going to be used to simulate touching artificial objects. Artificial touch technology can also be used to enhance the way we touch each other – as this product demonstrates. Vicon‘s ring of love is a disposable vibrating cockring with a tiny vibrating motor and […]

Also posted in customization | Comments closed

emo-map

christian nold creates maps of his emotions as he walks around. he carries a gps unit (for location) and a galvanic skin response sensor (to detect stress) and maps the resulting data on an aerial view of the city. nice, but the most ’emotional’ situations involve deciding which way to turn, reading newspaper headlines and […]

Posted in perception | Comments closed